REC_PlayerManager
Stracture
Welcome to REC_PlayerManager documentation.
- Added
- Updated
config/sv_config.lua
---[[
--- REC_PlayerManager server config
--- What each setting does, and why the defaults are what they are:
--- https://docs.re-cord.dev/en/resources/rec_playermanager
---]]
---@type REC_Library.Server.Class.Staff.StaffConfig
local staffConfig = require "@REC_Library.server.class.staff.sv_staffConfig"
---@type REC_Library.Server.Class.Web.WebConfig
local webConfig = require "@REC_Library.server.class.web.sv_webConfig"
---@type REC_Library.Server.Class.Web.WebConfigStore
local WebConfigStore = require "@REC_Library.server.class.web.sv_webConfigStore"
---[[
--- Settings the admin panel owns
--- They are declared in server/sv_settings.lua (value, range and description) and
--- changed from the panel, so they are not repeated here.
---]]
---@type REC_PlayerManager.Server.Settings
local settings = require "@REC_PlayerManager.server.sv_settings"
---@class REC_PlayerManager.Server.Config
local config = {}
---[[
--- Debug mode
---]]
---@type boolean
config.debugMode = true
---[[
--- ACE permissions that get through while the server is closed
--- The window itself belongs to the admin panel. This list stays here because it
--- is a permission boundary, and the panel must not be able to widen it.
--- Used by the admin only window, maintenance mode and the reserved slots.
---]]
config.connectControl = {
adminOnly = {
---@type string[]
permissions = {
"admin",
"support",
},
},
}
---[[
--- Maintenance mode
--- Toggled at runtime from the admin UI, this is only the boot default.
---]]
config.maintenance = {
---@type boolean
enabled = false,
---@type boolean
persist = true, -- remember across restarts, needs rec_playermanager.sql
}
---[[
--- Admin action log webhook
--- Whether it records at all belongs to the admin panel. The url stays here,
--- because a read only token can see that page and a webhook url is a credential.
--- set REC_PlayerManager:webhook "https://discord.com/api/webhooks/..."
---]]
config.audit = {
webhook = {
---@type string
url = GetConvar(GetCurrentResourceName() .. ":webhook", ""),
---@type string
userName = "REC_PlayerManager",
---@type string
avatarUrl = "",
},
}
---[[
--- Activity map geometry
--- The sampling and the cell size belong to the admin panel. These two stay here
--- because they are shapes rather than knobs, and changing them re-buckets every
--- row already stored.
---]]
config.heatmap = {
---[[
--- World rectangle the grid covers, minX and minY must be multiples of 100
--- Coordinates outside it are clamped to the edge.
---]]
---@type { minX: number, minY: number, maxX: number, maxY: number }
worldBounds = {
minX = -4000,
minY = -4000,
maxX = 4500,
maxY = 8000,
},
---[[
--- World rectangle an optional map image covers, nil assumes worldBounds
--- Drop a render into web/map/ as map.webp, map.jpg or map.png and it is drawn
--- under the heat (no image ships with the resource, the game map imagery is
--- Rockstar's). Nudge these numbers until the landmarks sit where they belong.
---]]
---@type { minX: number, minY: number, maxX: number, maxY: number }|nil
mapImage = nil,
}
---[[
--- Characters left out of the activity figures
--- They are dropped from the heatmap samples and from the playtime ranking. The
--- session rows are still written: when an admin was on the server is what the
--- audit page is for, and the roster still lists them like anyone else.
---
--- The shared list lives in REC_Library server/sv_config.lua and covers every
--- REC_* resource at once. A convar does the same without touching a file:
--- set REC:staffCitizenIds "ABCDEFGH, K3PQ81ZR"
--- set REC_PlayerManager:staffCitizenIds "ABCDEFGH" # this panel alone
---]]
config.staff = staffConfig:build({
---[[
--- A heatmap sample can land before the character is known, so these answer
--- for anyone holding the permission, not only for a listed character.
--- Replaces the default { "admin" } rather than adding to it, and an empty
--- one is taken at its word: the ACE half of the check then never matches.
---]]
---@type string[]
aceGroups = {
"admin",
"support",
},
---[[
--- Added on top of the shared list, never replacing it
--- An empty one changes nothing, so the shared list still applies.
---]]
---@type string[]
-- citizenIds = {
-- "ABCDEFGH",
-- },
-- false counts staff like anyone else, so the heatmap and the ranking include them
-- enabled = false,
-- false drops the shared list, leaving only the citizenIds above
-- useSharedList = false,
})
---[[
--- Admin UI
--- The in-game UI (/playermanager) is always available and is gated by aceGroups.
--- http below only affects the browser route.
---
--- Tokens, dist dir and the address allowlist are shared defaults from
--- REC_Library. One convar covers every REC_* panel, so set these once:
--- set REC:adminToken "xxxxx"
--- set REC:supportToken "yyyyy"
--- set REC:allowedAddresses "192.168.1.0/24" # opens the LAN everywhere
---
--- Naming this resource narrows one of them to this panel alone:
--- set REC_PlayerManager:supportToken "zzzzz"
---]]
config.web = webConfig:build(config.debugMode, {
---[[
--- Permission areas this resource understands, as "<area>:read" / "<area>:write"
---]]
---@type string[]
areas = {
"players", -- the roster (write kicks, messages and moves buckets)
"sessions", -- the online history, sessions, playtime and heatmap
"server", -- the audit log (write flips maintenance)
"settings", -- the runtime config overrides (write changes them)
},
---[[
--- Who opens the in-game panel, and what they may do once inside
--- Added on top of the shared list in REC_Library (admin, full access), so
--- naming one narrow grant here can never drop the row that lets an admin in.
--- Every entry that matches contributes its scopes, and a player holding two
--- of them gets the union. There is no deny form: to take something away,
--- stop granting it. Naming both an ace and a job means the player needs both.
---]]
---@type REC_Library.Server.Class.Web.WebConfig.Grant[]
grants = {
-- the old aceGroups.manage is a grant carrying writes, view is one without
-- { ace = "support", scopes = { "read", }, },
},
-- false leaves the shared list out, so only the grants above count here
-- useSharedGrants = false,
http = {
---@type boolean
enabled = true, -- RELEASE:false
---[[
--- Refuse every write over the browser route, the in-game UI is unaffected
--- Off by default: each token carries its own scopes, so hand a viewer a
--- read only token instead. Set true to block browser writes wholesale.
---]]
---@type boolean
readOnly = false,
-- where the built panel lives, relative to this resource
-- distDir = "web/build",
-- replaces the convar built admin/support pair entirely, which puts a literal
-- token in this file: reach for customTokens below instead
-- tokens = {
-- ["a-literal-token"] = { label = "audit", scopes = { "read" }, },
-- },
-- named tokens beyond admin/support, each scoped on its own: https://docs.re-cord.dev/en/resources/rec_library/web-config
-- customTokens = {
-- { name = "playersOnly", scopes = { "players" }, },
-- { name = "fullAccess", scopes = { "*" }, },
-- },
-- replaces the convar-built address list entirely, keep loopback in it
-- allowedAddresses = {
-- "127.0.0.0/8",
-- "192.168.1.0/24",
-- },
-- trustedProxies = {
-- "10.0.0.5",
-- },
},
}) --[[@as REC_PlayerManager.Server.Config.Web]]
-- put the panel owned defaults in place before anything reads them
WebConfigStore.seed(config, settings.list)
return config
---@class REC_PlayerManager.Server.Config.Web: REC_Library.Server.Class.Web.WebConfig.Result
---@class REC_PlayerManager.Server.Config
---@field staff REC_Library.Server.Class.Staff.Staff
---[[
--- The panel owned settings fill these in, so the shapes live here for completion
---]]
---@class REC_PlayerManager.Config.Heatmap
---@field enabled boolean
---@field sampleInterval integer
---@field flushInterval integer
---@field cellSize integer
---@field onlyDefaultBucket boolean
---@field idleSamples integer
---@field idleRadius number
---@field maxCells integer
---@field cacheTtl integer
---@field worldBounds { minX: number, minY: number, maxX: number, maxY: number }
---@field mapImage { minX: number, minY: number, maxX: number, maxY: number }|nil
---@class REC_PlayerManager.Config.Offline
---@field enabled boolean
---@field limit integer
---@field cacheTtl integer
---@class REC_PlayerManager.Config.Retention
---@field sessionDays integer
---@field heatmapDays integer
