RE:CORD
REC_PlayerManager

Controlling who can join

Welcome to REC_PlayerManager documentation.
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What this gives you: a way to close the server without shutting it down — during an update, a staff event, or a rough night.

Three gates, checked in this order when somebody joins: maintenance → staff-only hours → reserved slots. Anybody holding one of the permissions you list gets through all three.

GateWhat it does
MaintenanceNobody but staff gets in. Flip it from the panel at any time
Staff-only hoursThe server is closed to players between connectControl.adminOnly.startAt and endAt
Reserved slotsconnectControl.reservedSlots = 2 keeps the last 2 slots free so your team can always get in

The window itself, the timezone offset and the slot count are on the Settings page. What stays in config/sv_config.lua is the list of permissions that gets through, because that is a permission boundary and the panel must not be able to widen it:

config.connectControl = {

    adminOnly = {

        ---@type string[]
        permissions = {
            "admin",
            "support",
        },
    },
}

What a turned-away player sees comes from connect in locales/*.lua, so you can word it however you like.

Maintenance mode is switched from the panel — or from a deploy script, with setMaintenance. config.maintenance only decides what the server boots into; with persist = true it remembers the last state across a restart.

Images show the current UI captured in a browser using sample data.

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