RE:CORD
REC_ItemManager

Price

Welcome to REC_ItemManager documentation.
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What this gives you: you set one number per item, and every shop price follows from it. No more editing prices shop by shop.

The shop price is never stored. It is worked out fresh from three numbers:

price = cost × markup × marketFactor
NumberWhat it meansWho changes it
costWhat the item is worth to youYou
markupHow much the shop adds on topYou
marketFactorHow the server has nudged itThe market, on its own

So an item with a cost of 10,000 and a markup of 2.0 sells for 20,000 — unless the market has moved it, which it can do by up to 20% either way.

This is the shop price — what an NPC store charges. It has nothing to do with what players charge each other.
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