RE:CORD
REC_Farm

Buying and running a farm

Land ownership, grid farming, quality, processing, animals and member permissions.
Added
Updated

Install the current rec_farm.sql and item definitions, then configure purchasable land in config/data/sh_sites.lua.

  1. Buy a farm at its purchase point. Open /farm to manage farms, members, construction, processing and shipping.
  2. Clear obstacles, till grid cells with a hoe, and plant seeds.
  3. Water, fertilize, weed and treat crops before harvesting. Care determines the product’s quality from one to five stars.
  4. Use installed processing facilities to run recipes and process or ship products.
  5. Open /farmedit to edit structures. Command names are configured in config.management.

By default, farm time advances while at least one owner, manager or worker is online. config.activity.mode supports members_online, owner_online, anyone_nearby and always. Offline time and server downtime are not added retroactively.

Raising animals

Configure species in config/data/sh_animals.lua and housing in config/data/sh_structures.lua. Players replenish feed and water, clean, brush, treat diseases, put animals out to pasture, collect products and ship animals.

config.permissions assigns operations to farm roles. Workers can care for animals and collect products by default; managers can purchase and ship them. config/sv_config.lua → limits defaults to one farm per citizen, with 12 members, 600 cells, 40 animals and 40 structures per farm.

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