RE:CORD
REC_Farm

Configuration

Farm data files, quality, roles, simulation and limits.
Added
Updated

Crops, animals, land, structures and recipes are defined in separate config/data/ files.

FileSettings
config/data/sh_crops.luaCrops, seeds, growth, models and harvests
config/data/sh_animals.luaSpecies, needs and products
config/data/sh_sites.luaLand, purchase points and plots
config/data/sh_structures.luaBuildings, housing and processing facilities
config/data/sh_recipes.luaIngredients, processing time and products
config/data/sh_tools.luaTools and durability
config/data/sh_diseases.luaCrop and animal diseases
config/data/sh_skills.lua / sh_tutorial.lua / sh_obstacles.luaSkills, tutorial and obstacles
config/data/sh_difficulty.luaDifficulty presets
config/sh_config.luaactivity, grid, sim, permissions, placement, construction, weather, management
config/sv_config.luadifficulty, money, limits, persistence, farming, quality, animals, animalQuality, weatherSource

Graded item names follow config.quality.itemFormat (default %s_%dstar). Structure placement defaults to placement.mode = "walk"; "gizmo" uses REC_WorldManager and falls back to walk if it is not running.

Procedural crop model sources are in assets/, but custom models are not enabled in the current configuration. Use converted, verified game assets when changing model settings.

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