REC_Farm
Configuration
Farm data files, quality, roles, simulation and limits.
- Added
- Updated
Crops, animals, land, structures and recipes are defined in separate config/data/ files.
| File | Settings |
|---|---|
config/data/sh_crops.lua | Crops, seeds, growth, models and harvests |
config/data/sh_animals.lua | Species, needs and products |
config/data/sh_sites.lua | Land, purchase points and plots |
config/data/sh_structures.lua | Buildings, housing and processing facilities |
config/data/sh_recipes.lua | Ingredients, processing time and products |
config/data/sh_tools.lua | Tools and durability |
config/data/sh_diseases.lua | Crop and animal diseases |
config/data/sh_skills.lua / sh_tutorial.lua / sh_obstacles.lua | Skills, tutorial and obstacles |
config/data/sh_difficulty.lua | Difficulty presets |
config/sh_config.lua | activity, grid, sim, permissions, placement, construction, weather, management |
config/sv_config.lua | difficulty, money, limits, persistence, farming, quality, animals, animalQuality, weatherSource |
Graded item names follow config.quality.itemFormat (default %s_%dstar). Structure placement defaults to placement.mode = "walk"; "gizmo" uses REC_WorldManager and falls back to walk if it is not running.
Procedural crop model sources are in assets/, but custom models are not enabled in the current configuration. Use converted, verified game assets when changing model settings.
