RE:CORD
REC_WorldManager

Weather and time

Welcome to REC_WorldManager documentation.
Added
Updated

The server owns one weather state and sends it to players when they load. Clients advance the clock locally between periodic resynchronizations, so the server does not broadcast every in-game minute.

SettingPurpose
weather.defaultWeather, time, frozen state, dynamic cycle, and blackout used at first startup
weather.transitionSeconds used to blend between weather types
weather.msPerMinuteReal milliseconds taken by one in-game minute
weather.dynamicCycle.intervalReal minutes between automatic weather changes
weather.dynamicCycle.transitionsWeighted next-weather choices for each weather type
weather.persistSaves the last state in a resource KVP and restores it after restart
weather.resyncIntervalReal seconds between clock resynchronizations

The weather panel changes weather, time, time freezing, the dynamic cycle, and blackout. Server exports expose the same controls to other resources.

©2026 RE:CORD Development Group. All rights reserved.