RE:CORD
REC_Minigames

Exports

Installation, configuration, and usage for REC_Minigames.
Added
Updated

Client side

start

Start a game, wait for completion, and return its result.

ArgumentTypeDescription
gameTypeREC_Minigames.Shared.Enum.GameTypeOne of the game types below
optstable?Optional overrides; omitted values use defaults

Returns boolean.

exports.REC_Minigames:start(gameType, opts)

isActive

Check whether a minigame is active.

Takes no arguments. Returns boolean.

exports.REC_Minigames:isActive()

lockpick

Starts lockpick and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.Lockpick

Returns: boolean.

exports.REC_Minigames:lockpick(opts)

memory

Starts memory and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.Memory

Returns: boolean.

exports.REC_Minigames:memory(opts)

wordHack

Starts wordHack and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.WordHack

Returns: boolean.

exports.REC_Minigames:wordHack(opts)

skillBar

Starts skillBar and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.SkillBar

Returns: boolean.

exports.REC_Minigames:skillBar(opts)

wires

Starts wires and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.Wires

Returns: boolean.

exports.REC_Minigames:wires(opts)

fingerprint

Starts fingerprint and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.Fingerprint

Returns: boolean.

exports.REC_Minigames:fingerprint(opts)

bruteForce

Starts bruteForce and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.BruteForce

Returns: boolean.

exports.REC_Minigames:bruteForce(opts)

scramble

Starts scramble and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.Scramble

Returns: boolean.

exports.REC_Minigames:scramble(opts)

dataCrack

Starts dataCrack and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.DataCrack

Returns: boolean.

exports.REC_Minigames:dataCrack(opts)

safeCrack

Starts safeCrack and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.SafeCrack

Returns: boolean.

exports.REC_Minigames:safeCrack(opts)

hotwire

Starts hotwire and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.Hotwire

Returns: boolean.

exports.REC_Minigames:hotwire(opts)

mash

Starts mash and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.Mash

Returns: boolean.

exports.REC_Minigames:mash(opts)

binary

Starts binary and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.Binary

Returns: boolean.

exports.REC_Minigames:binary(opts)

hexDecode

Starts hexDecode and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.HexDecode

Returns: boolean.

exports.REC_Minigames:hexDecode(opts)

cipher

Starts cipher and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.Cipher

Returns: boolean.

exports.REC_Minigames:cipher(opts)

pulse

Starts pulse and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.Pulse

Returns: boolean.

exports.REC_Minigames:pulse(opts)

tracking

Starts tracking and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.Tracking

Returns: boolean.

exports.REC_Minigames:tracking(opts)

checksum

Starts checksum and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.Checksum

Returns: boolean.

exports.REC_Minigames:checksum(opts)

trace

Starts trace and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.Trace

Returns: boolean.

exports.REC_Minigames:trace(opts)

circuit

Starts circuit and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.Circuit

Returns: boolean.

exports.REC_Minigames:circuit(opts)

network

Starts network and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.Network

Returns: boolean.

exports.REC_Minigames:network(opts)

codeBreak

Starts codeBreak and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.CodeBreak

Returns: boolean.

exports.REC_Minigames:codeBreak(opts)

beamHack

Starts beamHack and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.BeamHack

Returns: boolean.

exports.REC_Minigames:beamHack(opts)

snake

Starts snake and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.Snake

Returns: boolean.

exports.REC_Minigames:snake(opts)

powerRoute

Starts powerRoute and waits for completion. Returns true on success and false on failure or cancellation.

ArgumentType
opts?REC_Minigames.Opts.PowerRoute

Returns: boolean.

exports.REC_Minigames:powerRoute(opts)

cancel

Cancels the active minigame.

Takes no arguments.

exports.REC_Minigames:cancel()
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