Exports
- Added
- Updated
Client side
start
Start a game, wait for completion, and return its result.
| Argument | Type | Description |
|---|---|---|
gameType | REC_Minigames.Shared.Enum.GameType | One of the game types below |
opts | table? | Optional overrides; omitted values use defaults |
Returns boolean.
exports.REC_Minigames:start(gameType, opts)
isActive
Check whether a minigame is active.
Takes no arguments.
Returns boolean.
exports.REC_Minigames:isActive()
lockpick
Starts lockpick and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.Lockpick |
Returns: boolean.
exports.REC_Minigames:lockpick(opts)
memory
Starts memory and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.Memory |
Returns: boolean.
exports.REC_Minigames:memory(opts)
wordHack
Starts wordHack and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.WordHack |
Returns: boolean.
exports.REC_Minigames:wordHack(opts)
skillBar
Starts skillBar and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.SkillBar |
Returns: boolean.
exports.REC_Minigames:skillBar(opts)
wires
Starts wires and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.Wires |
Returns: boolean.
exports.REC_Minigames:wires(opts)
fingerprint
Starts fingerprint and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.Fingerprint |
Returns: boolean.
exports.REC_Minigames:fingerprint(opts)
bruteForce
Starts bruteForce and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.BruteForce |
Returns: boolean.
exports.REC_Minigames:bruteForce(opts)
scramble
Starts scramble and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.Scramble |
Returns: boolean.
exports.REC_Minigames:scramble(opts)
dataCrack
Starts dataCrack and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.DataCrack |
Returns: boolean.
exports.REC_Minigames:dataCrack(opts)
safeCrack
Starts safeCrack and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.SafeCrack |
Returns: boolean.
exports.REC_Minigames:safeCrack(opts)
hotwire
Starts hotwire and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.Hotwire |
Returns: boolean.
exports.REC_Minigames:hotwire(opts)
mash
Starts mash and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.Mash |
Returns: boolean.
exports.REC_Minigames:mash(opts)
binary
Starts binary and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.Binary |
Returns: boolean.
exports.REC_Minigames:binary(opts)
hexDecode
Starts hexDecode and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.HexDecode |
Returns: boolean.
exports.REC_Minigames:hexDecode(opts)
cipher
Starts cipher and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.Cipher |
Returns: boolean.
exports.REC_Minigames:cipher(opts)
pulse
Starts pulse and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.Pulse |
Returns: boolean.
exports.REC_Minigames:pulse(opts)
tracking
Starts tracking and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.Tracking |
Returns: boolean.
exports.REC_Minigames:tracking(opts)
checksum
Starts checksum and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.Checksum |
Returns: boolean.
exports.REC_Minigames:checksum(opts)
trace
Starts trace and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.Trace |
Returns: boolean.
exports.REC_Minigames:trace(opts)
circuit
Starts circuit and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.Circuit |
Returns: boolean.
exports.REC_Minigames:circuit(opts)
network
Starts network and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.Network |
Returns: boolean.
exports.REC_Minigames:network(opts)
codeBreak
Starts codeBreak and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.CodeBreak |
Returns: boolean.
exports.REC_Minigames:codeBreak(opts)
beamHack
Starts beamHack and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.BeamHack |
Returns: boolean.
exports.REC_Minigames:beamHack(opts)
snake
Starts snake and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.Snake |
Returns: boolean.
exports.REC_Minigames:snake(opts)
powerRoute
Starts powerRoute and waits for completion. Returns true on success and false on failure or cancellation.
| Argument | Type |
|---|---|
opts? | REC_Minigames.Opts.PowerRoute |
Returns: boolean.
exports.REC_Minigames:powerRoute(opts)
cancel
Cancels the active minigame.
Takes no arguments.
exports.REC_Minigames:cancel()
