Old Resources
ObjectHunt
Welcome to ObjectHunt documentation.
Category
PAIDESCROWEDHaven't bought yet?
Show Case
Preview
Explanation
Installation
Download the dependencies
Cfx Portal - ObjectHunt-Gun
If you buy ObjectHunt, you can download from your key management asset page for free..
Download the ObjectHunt
Copy and paste this on your server.cfg
# ensure YourFrameWork (es_extended or qb-core or qbx_core)
ensure PolyZone
ensure ox_lib
# You need to ensure this before ensure ObjectHunt
ensure nazu-bridge
# ObjectHunt Gun
ensure ObjectHunt-Gun
# ObjectHunt
ensure ObjectHunt
Done
enjoy it !
Important
Supporting props feature
Animated props are generally not supported by OBJECT HUNT. They can be used, but are not recommended.
| Prop without animation | Prop with animation |
|---|---|
| ✅ | ✘ |
Bad case
In the case of incompatible props, you will have unlimited jumps.

Command
/debugOPH
Some props are incompatible without animation. We do not recommend using that prop either.
If you want to check, please use the following command!!
Please verify that transforming into an object will enable you to jump!
full video: https://youtu.be/GVD5vxK56nI?si=28OKew9jPp4Vr-Jw
Stracture
config/config.lua
Config = Config or {}
Config.Framework =
GetResourceState('es_extended') == 'started' and 'esx'
or GetResourceState('qbx_core') == 'started' and 'qbox'
or GetResourceState('qb-core') == 'started' and 'qb'
or nil
Config.Inventory = GetResourceState('ox_inventory') == 'started' and 'ox' or nil
Config.NazuBridge = 'nazu-bridge'
Config.DebugMode = {
showPolyZone = false, -- if you want to see polyzone, set to true. default false.
------------- DO NOT TOUCH ----------------
showPrintLog = false,
showSessionPrintLog = false,
attachCameraToObject = false,
disableCheckingCurrendSession = false,
-------------------------------------------
}
-- 'en' (English)
-- 'ja' (Japanease)
-- 'zh' (Chinese)
Config.Language = 'en'
Config.Notify = 'ox' -- 'ox' or 'okok' or 'qb' or another
Config.ShowHelpType = 'gta5' -- 'gta5' or 'ox'
Config.NameTagSystem = { -- If your nametag script need to hide name tag.
HideNameTag = function() -- Client Side Method
-- do something
-- example: exports['YOUR_NAME_TAG_SCRIPT']:HideNameTag()
triggerNotify(Loc.Notify.title, 'HIDE NAME TAG!', 'info')
end,
ShowNameTag = function() -- Client Side Method
-- do something
-- example: exports['YOUR_NAME_TAG_SCRIPT']:ShowNameTag()
triggerNotify(Loc.Notify.title, 'SHOW NAME TAG!', 'info')
end,
}
-----===== Will be added in the next update =====-----
-- Config.VoiceSystem = {
-- System = 'pma-voice', -- 'pma-voice' or 'custom'
-- AddToVoiceChannel = function(src, channel) -- ServerSide Method
-- if Config.VoiceSystem.System == 'pma-voice' then
-- exports['pma-voice']:setPlayerRadio(src, channel)
-- elseif Config.VoiceSystem.System == 'custom' then
-- -- do something
-- else
-- -- do something
-- end
-- end,
-- RemoveFromVoiceChannnel = function() -- ClientSide Method
-- if Config.VoiceSystem.System == 'pma-voice' then
-- exports['pma-voice']:removePlayerFromRadio()
-- elseif Config.VoiceSystem.System == 'custom' then
-- -- do something
-- else
-- -- do something
-- end
-- end
-- }
-----===== =============================== =====-----
Config.DrawMarkerInfo = {
markerId = 32, -- https://wiki.rage.mp/index.php?title=Markers
scale = 1.0,
height = 1.0,
rgbaColor = { 197, 106, 207, 155 }
}
Config.KeyMaps = {
-- if you want to change, look this (https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/)
-----===== PROP SIDE =====-----
Lock = 'MOUSE_LEFT',
CameraMode = 'E',
Turn = 'MOUSE_RIGHT',
SwitchProp = '2',
Decoi = 'Q',
-----===== PROP SIDE =====-----
}
Config.GameSettings = {
LIMITS = {
CHANGE_PROP_LIMIT = 3,
DECOI_LIMIT = 3,
},
-- you can change sound of Whistle https://wiki.rage.mp/index.php?title=Sounds
Whistle = {
AUDIO_NAME = 'Whistle',
AUDIO_REF = 'DLC_TG_Running_Back_Sounds',
INTERVAL = 20, -- sec
},
SessionSettings = {
TIME_OF_HUNTERS_WAITING_TIME = 60, -- sec
TIME_OF_OUT_SIDE_LOBBY_ARE = 20, -- sec
TIME_OF_SESSION_EXPIRY = 60 * 3, -- sec
TIME_OF_OUT_SIDE_OBJECTHUNT_ARE = 5, -- sec
},
SkipTheCutScenes = false, -- false or true <-- It is work if startType is 'peyote'. 'lobby' dont have cutscenes in default.
Area = {
Maps = {
-- [[
--
-- ███████╗ ██████╗██████╗ █████╗ ██████╗ ██╗ ██╗ █████╗ ██████╗ ██████╗
-- ██╔════╝██╔════╝██╔══██╗██╔══██╗██╔══██╗╚██╗ ██╔╝██╔══██╗██╔══██╗██╔══██╗
-- ███████╗██║ ██████╔╝███████║██████╔╝ ╚████╔╝ ███████║██████╔╝██║ ██║
-- ╚════██║██║ ██╔══██╗██╔══██║██╔═══╝ ╚██╔╝ ██╔══██║██╔══██╗██║ ██║
-- ███████║╚██████╗██║ ██║██║ ██║██║ ██║ ██║ ██║██║ ██║██████╔╝
-- ╚══════╝ ╚═════╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚═════╝
--
-- ]]
['NZ_OJH_SCRAPYARD'] = { -- 3673.84, 1043.72, 974.13
enable = true,
PolyZone = {
{
vector2(2435.0305175782, 3109.8073730468),
vector2(2434.9738769532, 3104.4035644532),
vector2(2435.318359375, 3026.2810058594),
vector2(2328.74609375, 3025.8020019532),
vector2(2328.9519042968, 3068.970703125),
vector2(2329.3583984375, 3079.7614746094),
vector2(2322.9934082032, 3100.1635742188),
vector2(2318.0004882812, 3121.412109375),
vector2(2324.7844238282, 3156.0588378906),
vector2(2332.5954589844, 3158.8662109375),
vector2(2335.9411621094, 3161.1044921875),
vector2(2348.6796875, 3167.53515625),
vector2(2359.5466308594, 3171.0871582032),
vector2(2372.2233886718, 3172.9943847656),
vector2(2372.8686523438, 3170.9123535156),
vector2(2381.017578125, 3170.5703125),
vector2(2389.7116699218, 3167.1337890625),
vector2(2401.4438476562, 3168.4216308594),
vector2(2402.8830566406, 3160.6123046875),
vector2(2435.2292480468, 3160.61328125)
}, {
name = "NZ_OJH_SCRAPYARD",
debugPoly = Config.DebugMode.showPolyZone,
maxZ = 55.01248550415,
minZ = 28.391693115234,
}
},
GameStart = {
startType = 'peyote', -- 'lobby' or 'peyote'
showBlip = true, -- true or false
Lobby = { -- if startType = "lobby"
['NZ_OJH_SCRAPYARD_LOBBY_1'] = {
blip = {
label = '?????',
coords = vector3(2370.83, 3121.59, 48.22),
sprite = 788,
scale = 0.7,
color = 2,
},
zone = {
{
vector2(2368.2084960938, 3128.7341308594),
vector2(2385.1164550781, 3128.1787109375),
vector2(2375.2126464844, 3100.8071289062),
vector2(2359.1145019531, 3102.1535644531)
}, {
maxZ = 53.348030090332,
minZ = 40.977825164795,
}
}
},
-- you can add more here
},
Peyote = { -- if startType = "peyote"
['NZ_OJH_SCRAPYARD_PEYOTE_1'] = {
model = 'prop_peyote_lowland_01',
coords = vector3(2370.83, 3121.59, 48.22),
cutsceneCoords = vector3(2380.49, 3078.03, 48.2) + vector3(0.0, 0.0, 66.1),
radius = 2.0,
joiningRadius = 12.0,
blip = {
label = '?????',
sprite = 788,
scale = 0.7,
color = 2,
},
},
-- you can add more here
},
},
ForceSettings = {
Hunter = {
FirstPersonShooterOnly = false,
},
},
Players = {
minJoin = 2, -- Must be set to 2 or higher
maxJoin = 12, -- recommand: 6-10 or 6-12. We have not done any test play with more than 12 people and do not recommend more than 12.
},
Speed = {
enable = true,
Props = 1.3, -- normal is 1.0, max 10.0 Recommand: 1.2-1.4
},
Jump = {
enable = false,
power = 10.0
},
Weapon = { -- You can add custom weapons here, but you may need to lower the damage value if it is high.
{
weapon = 'WEAPON_PHNZSH',
ammo = 200,
components = {
'COMPONENT_AT_AR_FLSH'
},
},
{
weapon = 'WEAPON_PISTOL',
ammo = 200,
components = {
'COMPONENT_AT_PI_FLSH',
'COMPONENT_AT_PI_SUPP_02'
},
},
},
Spawner = {
Player = {
Hunters = {
[1] = vector4(2366.1, 3162.71, 48.12, 41.17),
[2] = vector4(2368.83, 3165.52, 47.97, 312.52),
[3] = vector4(2363.62, 3167.86, 47.76, 96.64),
[4] = vector4(2366.41, 3156.69, 48.21, 190.32),
[5] = vector4(2370.0, 3159.33, 48.21, 323.23),
[6] = vector4(2375.06, 3162.83, 48.21, 20.88),
},
Props = {
[1] = vector4(2361.54, 3113.28, 48.23, 57.33),
[2] = vector4(2356.42, 3132.2, 48.21, 82.84),
[3] = vector4(2389.73, 3094.36, 48.15, 154.82),
[4] = vector4(2350.07, 3062.44, 48.15, 162.58),
[5] = vector4(2409.88, 3060.69, 48.15, 358.12),
[6] = vector4(2413.7, 3106.68, 48.17, 346.03),
},
},
FakeObject = { -- DEMO SYSTM. -- It is recommended to set FakeObject to false, as it may cause heavy server load.
enable = false,
minObject = 4,
maxObject = 6,
fakers = {
-- [1] = {
-- coords = vector3(0, 0, 0),
-- heading = 105.0,
-- prop = '',
-- },
-- [2] = {
-- coords = vector3(0, 0, 0),
-- heading = 105.0,
-- prop = '',
-- },
}
},
FirstProps = {
{ prop = 'prop_vend_coffe_01', },
{ prop = 'prop_boxpile_07d', },
{ prop = 'prop_paints_bench01', },
{ prop = 'prop_pallet_pile_02', },
{ prop = 'prop_pallet_pile_03', },
{ prop = 'prop_byard_trailer01', },
{ prop = 'prop_plywoodpile_01b', },
{ prop = 'prop_tunnel_liner02', },
{ prop = 'prop_rub_carwreck_14', },
{ prop = 'prop_bin_03a', },
{ prop = 'prop_aircon_m_05', },
{ prop = 'prop_toolchest_05', },
{ prop = 'prop_rub_trukwreck_1', },
},
AvailableSwitchProps = {
{ prop = 'prop_vend_coffe_01', },
{ prop = 'prop_boxpile_07d', },
{ prop = 'prop_paints_bench01', },
{ prop = 'prop_pallet_pile_02', },
{ prop = 'prop_pallet_pile_03', },
{ prop = 'prop_byard_trailer01', },
{ prop = 'prop_plywoodpile_01b', },
{ prop = 'prop_tunnel_liner02', },
{ prop = 'prop_rub_carwreck_14', },
{ prop = 'prop_bin_03a', },
{ prop = 'prop_aircon_m_05', },
{ prop = 'prop_toolchest_05', },
{ prop = 'prop_rub_trukwreck_1', },
},
},
},
-- [[
--
-- ███████╗███████╗███╗ ██╗ ██████╗ ██████╗ █████╗
-- ██╔════╝██╔════╝████╗ ██║██╔═══██╗██╔══██╗██╔══██╗
-- ███████╗█████╗ ██╔██╗ ██║██║ ██║██████╔╝███████║
-- ╚════██║██╔══╝ ██║╚██╗██║██║ ██║██╔══██╗██╔══██║
-- ███████║███████╗██║ ╚████║╚██████╔╝██║ ██║██║ ██║
-- ╚══════╝╚══════╝╚═╝ ╚═══╝ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝
--
-- ]]
['NZ_OJH_SENORA'] = { -- 3706.94, 1632.54, 960.25
enable = true,
PolyZone = {
{
vector2(2387.72265625, 2526.2722167969),
vector2(2387.1870117188, 2520.3986816406),
vector2(2365.3955078125, 2494.2873535156),
vector2(2353.0178222656, 2491.7141113281),
vector2(2307.9626464844, 2500.2436523438),
vector2(2298.6037597656, 2505.7790527344),
vector2(2293.34375, 2523.0),
vector2(2295.4584960938, 2531.4318847656),
vector2(2315.4436035156, 2594.6833496094),
vector2(2319.3669433594, 2620.3540039062),
vector2(2326.736328125, 2636.2951660156),
vector2(2338.0520019531, 2643.4660644531),
vector2(2366.4299316406, 2647.7978515625),
vector2(2381.3713378906, 2639.8557128906),
vector2(2384.830078125, 2630.4328613281),
vector2(2381.6176757812, 2608.85546875),
vector2(2386.9626464844, 2583.2175292969),
vector2(2390.9997558594, 2570.4772949219),
vector2(2391.4143066406, 2560.9738769531),
vector2(2385.4973144531, 2543.6181640625),
vector2(2384.7180175781, 2536.8317871094)
}, {
name = "NZ_OJH_SENORA",
debugPoly = Config.DebugMode.showPolyZone,
maxZ = 60.331478118896,
minZ = 32.641674041748,
}
},
GameStart = {
startType = 'peyote', -- 'lobby' or 'peyote'
showBlip = true, -- true or false
Lobby = { -- if startType = "lobby"
['NZ_OJH_SENORA_LOBBY_1'] = {
blip = {
label = '?????',
coords = vector3(2374.62, 2527.55, 46.62),
sprite = 788,
scale = 0.7,
color = 2,
},
zone = {
{
vector2(2378.8852539062, 2517.9936523438),
vector2(2364.9899902344, 2520.2961425781),
vector2(2367.3459472656, 2535.9006347656),
vector2(2379.8784179688, 2534.8229980469)
}, {
maxZ = 52.730903625488,
minZ = 40.602485656738,
}
}
},
-- you can add more here
},
Peyote = { -- if startType = "peyote"
['NZ_OJH_SENORA_PEYOTE_1'] = {
model = 'prop_peyote_lowland_01',
coords = vector3(2374.62, 2527.55, 46.62),
cutsceneCoords = vector3(2367.5, 2642.8, 46.64) + vector3(0.0, 0.0, 66.0),
radius = 2.0,
joiningRadius = 12.0,
blip = {
label = '?????',
sprite = 788,
scale = 0.7,
color = 2,
},
},
-- you can add more here
},
},
ForceSettings = {
Hunter = {
FirstPersonShooterOnly = false,
},
},
Players = {
minJoin = 2, -- Must be set to 2 or higher
maxJoin = 12, -- recommand: 6-10 or 6-12. We have not done any test play with more than 12 people and do not recommend more than 12.
},
Speed = {
enable = true,
Props = 1.3, -- normal is 1.0, max 10.0 Recommand: 1.2-1.4
},
Jump = {
enable = false,
power = 10.0
},
Weapon = { -- You can add custom weapons here, but you may need to lower the damage value if it is high.
{
weapon = 'WEAPON_PHNZSH',
ammo = 200,
components = {
'COMPONENT_AT_AR_FLSH'
},
},
{
weapon = 'WEAPON_PISTOL',
ammo = 200,
components = {
'COMPONENT_AT_PI_FLSH',
'COMPONENT_AT_PI_SUPP_02'
},
},
},
Spawner = {
Player = {
Hunters = {
[1] = vector4(2358.35, 2512.04, 46.67, 41.0),
[2] = vector4(2356.28, 2510.3, 46.67, 56.6),
[3] = vector4(2356.61, 2507.36, 46.67, 211.53),
[4] = vector4(2361.26, 2506.41, 46.62, 256.84),
[5] = vector4(2364.7, 2508.22, 46.75, 297.63),
[6] = vector4(2356.92, 2502.96, 46.7, 56.86),
},
Props = {
[1] = vector4(2355.92, 2576.15, 46.67, 336.0),
[2] = vector4(2354.9, 2572.79, 46.67, 184.03),
[3] = vector4(2351.26, 2570.75, 46.59, 113.96),
[4] = vector4(2344.92, 2574.37, 46.55, 45.71),
[5] = vector4(2343.89, 2569.9, 46.6, 186.46),
[6] = vector4(2344.28, 2565.36, 46.67, 184.32),
},
},
FakeObject = { -- DEMO SYSTM. -- It is recommended to set false, as it may cause heavy server load.
enable = false,
minObject = 4,
maxObject = 6,
fakers = {
-- [1] = {
-- coords = vector3(0, 0, 0),
-- heading = 105.0,
-- prop = '',
-- },
-- [2] = {
-- coords = vector3(0, 0, 0),
-- heading = 105.0,
-- prop = '',
-- },
}
},
FirstProps = {
{ prop = 'prop_rub_carwreck_9', },
{ prop = 'prop_palm_fan_02_a', },
{ prop = 'prop_speaker_07', },
{ prop = 'prop_conc_blocks01b', },
{ prop = 'prop_picnictable_01', },
{ prop = 'prop_pallet_pile_04', },
{ prop = 'prop_rub_couch02', },
{ prop = 'prop_table_03b_chr', },
{ prop = 'prop_bbq_4', },
{ prop = 'prop_bin_07b', },
},
AvailableSwitchProps = {
{ prop = 'prop_rub_carwreck_9', },
{ prop = 'prop_palm_fan_02_a', },
{ prop = 'prop_speaker_07', },
{ prop = 'prop_conc_blocks01b', },
{ prop = 'prop_picnictable_01', },
{ prop = 'prop_pallet_pile_04', },
{ prop = 'prop_rub_couch02', },
{ prop = 'prop_table_03b_chr', },
{ prop = 'prop_bbq_4', },
{ prop = 'prop_bin_07b', },
},
},
},
-- [[
--
-- ██████╗██╗ ██╗███████╗████████╗ ██████╗ ███╗ ███╗
-- ██╔════╝██║ ██║██╔════╝╚══██╔══╝██╔═══██╗████╗ ████║
-- ██║ ██║ ██║███████╗ ██║ ██║ ██║██╔████╔██║
-- ██║ ██║ ██║╚════██║ ██║ ██║ ██║██║╚██╔╝██║
-- ╚██████╗╚██████╔╝███████║ ██║ ╚██████╔╝██║ ╚═╝ ██║
-- ╚═════╝ ╚═════╝ ╚══════╝ ╚═╝ ╚═════╝ ╚═╝ ╚═╝
--
-- ]]
['NZ_OJH_CUSTOM'] = {
enable = true,
PolyZone = {
{
vector2(1053.7788085938, -2388.2646484375),
vector2(1093.6125488282, -2389.3937988282),
vector2(1094.5611572266, -2376.8845214844),
vector2(1101.7708740234, -2373.9089355468),
vector2(1105.1505126954, -2371.9421386718),
vector2(1113.3205566406, -2365.5268554688),
vector2(1118.7580566406, -2360.5322265625),
vector2(1122.1788330078, -2355.11328125),
vector2(1124.1837158204, -2350.8334960938),
vector2(1125.5462646484, -2347.2404785156),
vector2(1126.4614257812, -2344.0244140625),
vector2(1126.9764404296, -2342.4187011718),
vector2(1136.8967285156, -2343.36328125),
vector2(1137.4481201172, -2327.0346679688),
vector2(1140.0997314454, -2296.3657226562),
vector2(1141.5151367188, -2279.2419433594),
vector2(1135.8862304688, -2255.9995117188),
vector2(1134.418334961, -2243.0747070312),
vector2(1128.419555664, -2228.6318359375),
vector2(1115.0001220704, -2215.048828125),
vector2(1097.5075683594, -2205.3654785156),
vector2(1067.0725097656, -2200.1508789062)
}, {
name = "NZ_OJH_CUSTOM",
debugPoly = Config.DebugMode.showPolyZone,
maxZ = 37.411293029786,
minZ = 25.37239074707,
}
},
GameStart = {
startType = 'peyote', -- 'lobby' or 'peyote'
showBlip = true, -- true or false
Lobby = { -- if startType = "lobby"
['NZ_OJH_CUSTOM_LOBBY_1'] = {
blip = {
label = '?????',
coords = vector3(1114.17, -2351.43, 30.53),
sprite = 788,
scale = 0.7,
color = 2,
},
zone = {
{
vector2(1111.1624755859, -2352.7517089844),
vector2(1111.8334960938, -2340.5834960938),
vector2(1126.3990478516, -2342.6760253906),
vector2(1119.1898193359, -2358.4582519531)
}, {
maxZ = 37.411293029786,
minZ = 25.37239074707,
}
}
},
-- you can add more here
},
Peyote = { -- if startType = "peyote"
['NZ_OJH_CUSTOM_PEYOTE_1'] = {
model = 'prop_peyote_lowland_01',
coords = vector3(1114.17, -2351.43, 30.53),
cutsceneCoords = vector3(1099.88, -2273.71, 30.15) + vector3(0.0, 0.0, 66.0),
radius = 2.0,
joiningRadius = 12.0,
blip = {
label = '?????',
sprite = 788,
scale = 0.7,
color = 2,
},
},
-- you can add more here
},
},
ForceSettings = {
Hunter = {
FirstPersonShooterOnly = false,
},
},
Players = {
minJoin = 2, -- Must be set to 2 or higher
maxJoin = 12, -- recommand: 6-10 or 6-12. We have not done any test play with more than 12 people and do not recommend more than 12.
},
Speed = {
enable = true,
Props = 1.3, -- normal is 1.0, max 10.0 Recommand: 1.2-1.4
},
Jump = {
enable = false,
power = 10.0
},
Weapon = { -- You can add custom weapons here, but you may need to lower the damage value if it is high.
{
weapon = 'WEAPON_PHNZSH',
ammo = 200,
components = {
'COMPONENT_AT_AR_FLSH'
},
},
{
weapon = 'WEAPON_PISTOL',
ammo = 200,
components = {
'COMPONENT_AT_PI_FLSH',
'COMPONENT_AT_PI_SUPP_02'
},
},
},
Spawner = {
Player = {
Hunters = {
[1] = vector4(1059.32, -2376.15, 30.63, 268.77),
[2] = vector4(1058.87, -2378.33, 30.64, 258.00),
[3] = vector4(1059.38, -2380.65, 30.63, 266.19),
[4] = vector4(1058.86, -2383.41, 30.52, 263.69),
[5] = vector4(1063.45, -2381.90, 30.64, 268.86),
[6] = vector4(1064.85, -2377.81, 30.74, 271.99),
},
Props = {
[1] = vector4(1127.86, -2239.99, 30.72, 143.85),
[2] = vector4(1124.47, -2236.18, 30.45, 136.13),
[3] = vector4(1104.74, -2238.62, 30.17, 112.26),
[4] = vector4(1091.63, -2280.15, 30.15, 123.45),
[5] = vector4(1112.53, -2302.85, 30.50, 210.15),
[6] = vector4(1113.46, -2325.61, 30.52, 164.79),
},
},
FakeObject = { -- DEMO SYSTM. -- It is recommended to set FakeObject to false, as it may cause heavy server load.
enable = false,
minObject = 2,
maxObject = 5,
fakers = {
-- [1] = {
-- coords = vector3(0, 0, 0),
-- heading = 105.0,
-- prop = '',
-- },
-- [2] = {
-- coords = vector3(0, 0, 0),
-- heading = 105.0,
-- prop = '',
-- },
}
},
FirstProps = {
{ prop = 'prop_box_wood01a', },
{ prop = 'prop_watercrate_01', },
{ prop = 'prop_barier_conc_02a', },
{ prop = 'prop_barier_conc_01a', },
{ prop = 'prop_pallettruck_01', },
{ prop = 'prop_rock_1_d', },
{ prop = 'prop_palm_fan_02_b', },
{ prop = 'prop_dumpster_02a', },
},
AvailableSwitchProps = {
{ prop = 'prop_box_wood01a', },
{ prop = 'prop_watercrate_01', },
{ prop = 'prop_barier_conc_02a', },
{ prop = 'prop_barier_conc_01a', },
{ prop = 'prop_pallettruck_01', },
{ prop = 'prop_rock_1_d', },
{ prop = 'prop_palm_fan_02_b', },
{ prop = 'prop_dumpster_02a', },
},
},
},
},
},
}
------------- DO NOT TOUCH ----------------
Config.OBJ_POLY_SIZE = 20
Config.TEST_ROLE = {
enable = false, -- default: false
role = 'prop', -- 'prop' or 'hunter'
}
Config.TEST_ALONE = false -- default: false
Config.TEST_WAITING = {
enable = false, -- default: false
TIME = 20,
}
Config.DEBUG_COMMANDS = false -- default: false
-------------------------------------------